A downloadable asset pack

Download NowName your own price

Experience enhanced retro graphics with this upgraded shader designed for the CopperCube engine.

This shader captures the essence of classic PlayStation visuals with several key improvements. The shader includes automatic fog configuration directly from the engine’s scene settings, simplifying fog management and eliminating the need for manual adjustments. Enhanced perspective correction prevents excessive texture distortion, ensuring a more accurate visual representation. Additionally, the updated jittering method offers a more efficient and straightforward approach to creating the desired visual effects. A new dithering function allows for precise control over color depth, further refining the retro aesthetic.

Perfect for developers aiming to recreate or evoke the nostalgic charm of early gaming graphics, this shader provides a refined and versatile tool for achieving vintage visual styles in CopperCube projects.

This shader may not be a perfect match for the original PlayStation rendering but strives to deliver an improved and visually appealing retro experience, supports both DirectX (HLSL) and OpenGL (GLSL) for broader compatibility.


StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorSamGrady
Tagsambiera, coppercube, gamedev, PSX (PlayStation), Shaders

Download

Download NowName your own price

Click download now to get access to the following files:

behavior_psx_shader.js 9.9 kB

Development log

Comments

Log in with itch.io to leave a comment.

how to use this plugin? and how turn on this plugi???

Hi. I dont think i found material index. Idk if i am blind or something but when i type 1 in material index it doesent change anything. Where is it?

Look, the material index in the editor starts from one, while in the shader it starts from zero. So, take the index you need from the editor and subtract one.

(+1)

Thanks i love you. Great shader <3

I love you too... Thank you ))

sam grady is the lighting update out yet?, I need it for my game party incident

At the moment, I’m not working on the shader, so I can’t say when the update with lighting will be released.

okay, take time!

(+1)

Whoa! Update is crazy! Thank you so much for this plugin :D

Thanks! In the next shader update, lighting might be added, and a lot of things will be reworked again, but that’s way off in the future :

)

where i can see material index

In the 'irrEdit - Irrlicht Properties' tab, you can find material properties of your node such as material index, material type, z-buffer, and many other material parameters.

(+1)

I love you Sam Grady

Love you too, man)))

(+1)

Excellent, thanks!

Thanks)

(+1)

Absolutely insane thing! A love it!

It still needs some work, but thanks)

(+1)

This looks sick! Can't wait to try this one out. Great Job as always friend 👏🏻 👏🏻 👏🏻

(-4)

I highly disagree

Thanks, man. I hope one day I'll see this shader in one of your games.