Dynamic Lighting and Enhanced Dithering!


PSX Shader Update: Now with Lighting and Improved Dithering!

I’m excited to announce an important update to the PSX Shader for CopperCube. In this new version, I’ve added two key features:

  1. Dynamic Lighting The shader now supports dynamic lighting, allowing up to four light sources to be automatically integrated into the shader. These lights are pulled directly from the scene’s light nodes, giving the retro visuals a more immersive and realistic feel.
  2. Improved Dithering The dithering system has been completely revamped. You now have more precise control over the dithering intensity, making it easier to achieve the classic PSX look with better accuracy.

Additionally, the shader is now powered by a simplified workflow with just one behavior and one action, making it easier to use and set up in your CopperCube projects.

Files

action_psx_shader.js 4.3 kB
66 days ago
behavior_psx_shader.js 48 kB
66 days ago

Get CopperCube PSX Shader

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