Active Camera Update
CopperCube Screen Shader Extension » Devlog
In this update, the camera setting has been removed from the configuration, as the shader now automatically uses the active camera. This makes it easier to switch between cameras during gameplay, without having to manually specify the camera for rendering to the texture. This change provides more flexibility, especially for cutscenes.
Files
action_renderToTextureScreenShader.js (active camera update) 8.8 kB
6 days ago
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