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Hey, Sam. I want to work with you, is it possible to write you down somewhere?

Depends on what you mean by that. In general, you can start by writing to me at this email: samgradyart@gmail.com.

how to use this plugin? and how turn on this plugi???

Here’s the link to the official guide on how to install them:https://www.ambiera.com/coppercube/download_extensions.html#HowWork

Hi. I dont think i found material index. Idk if i am blind or something but when i type 1 in material index it doesent change anything. Where is it?

Look, the material index in the editor starts from one, while in the shader it starts from zero. So, take the index you need from the editor and subtract one.

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Thanks i love you. Great shader <3

I love you too... Thank you ))

sam grady is the lighting update out yet?, I need it for my game party incident

At the moment, I’m not working on the shader, so I can’t say when the update with lighting will be released.

okay, take time!

The version with lighting is already out, by the way.

okay so uhm idk if this is my problem, but for some reason even tho I have settings to default and lighting enabled and all 4 light setting were filled and I turned on dynamic mode on the model, NO FIX, bilinear settings all off STILL NO FIX, please tell me how can I fricking get this back to working my man

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You might be using this shader incorrectly.
First, let me explain that the shader’s behavior simply declares the shader, while the shader is applied to a node through an action. 
For example, create a scene with cubeMesh1 and four light sources.
After add PSX Shader to behavior of the root node, add the lighting nodes, and enable the UseLight.
And after that, call PSX Shader action to assign the shader to cubeMesh1. I trigger the shader assignment in the "Before first drawing do something" event.

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Whoa! Update is crazy! Thank you so much for this plugin :D

Thanks! In the next shader update, lighting might be added, and a lot of things will be reworked again, but that’s way off in the future :

)

where i can see material index

In the 'irrEdit - Irrlicht Properties' tab, you can find material properties of your node such as material index, material type, z-buffer, and many other material parameters.

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I love you Sam Grady

Love you too, man)))

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Excellent, thanks!

Thanks)

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Absolutely insane thing! A love it!

It still needs some work, but thanks)

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This looks sick! Can't wait to try this one out. Great Job as always friend 👏🏻 👏🏻 👏🏻

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I highly disagree

Thanks, man. I hope one day I'll see this shader in one of your games.