Render To Texture
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The Render To Texture Behavior in CopperCube provides a flexible and dynamic way to project a camera view onto a model. It is configurable through XML parameters, allowing users to control rendering frequency, target parameters, and overall customization of the rendering process.
- Camera and Model Specification:
- Utilize the XML parameters to define the camera (scene node) and the target model (scene node) for rendering.
- Material Index and Resolution Control:
- Fine-tune the rendering process by specifying the material index on the target model and setting the resolution of the rendered texture.
- Time-Based Rendering Cycle:
- The behavior employs a time-based approach, allowing users to control the frequency of rendering through the 'timeMs' parameter.
Workflow:
- Initialization:
- The behavior initializes by registering the rendering function (
drawScreenFunc
) to be executed on each frame.
- The behavior initializes by registering the rendering function (
- Rendering Cycle:
- On each frame, the behavior checks if it's time to render based on the specified interval.
- If rendering is due, the
ccbRenderToTexture
function is invoked, projecting the camera view onto the specified model.
- Scheduling:
- The end time for the rendering cycle is updated, ensuring the next rendering event is scheduled according to the specified time interval.
Status | Released |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | SamGrady |
Tags | ambiera, coppercube |
Download
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Click download now to get access to the following files:
behavior_rendertotexture.js 3 kB
action_rendertotexture.js 2.8 kB
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