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The Render To Texture Behavior in CopperCube provides a flexible and dynamic way to project a camera view onto a model. It is configurable through XML parameters, allowing users to control rendering frequency, target parameters, and overall customization of the rendering process.


  1. Camera and Model Specification:
    • Utilize the XML parameters to define the camera (scene node) and the target model (scene node) for rendering.
  2. Material Index and Resolution Control:
    • Fine-tune the rendering process by specifying the material index on the target model and setting the resolution of the rendered texture.
  3. Time-Based Rendering Cycle:
    • The behavior employs a time-based approach, allowing users to control the frequency of rendering through the 'timeMs' parameter.

Workflow:

  1. Initialization:
    • The behavior initializes by registering the rendering function (drawScreenFunc) to be executed on each frame.
  2. Rendering Cycle:
    • On each frame, the behavior checks if it's time to render based on the specified interval.
    • If rendering is due, the ccbRenderToTexture function is invoked, projecting the camera view onto the specified model.
  3. Scheduling:
    • The end time for the rendering cycle is updated, ensuring the next rendering event is scheduled according to the specified time interval.
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSamGrady
Tagsambiera, coppercube

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Click download now to get access to the following files:

behavior_rendertotexture.js 3 kB
action_rendertotexture.js 2.8 kB

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Thanks