The shader uses a 4x4 Bayer matrix for dithering: The code is open and available for review, so you can check out the implementation directly. You can read more about dithering and the Bayer matrix here: https://en.wikipedia.org/wiki/Ordered_dithering
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Hello Sam tell us where else we can look for new shaders for your behavior
I don’t know, I can only recommend writing them yourself… Look at interesting filters and try to create shaders that imitate those effects
Wonderful job!
edit: I'm curious, how did you code for the dithering?
The shader uses a 4x4 Bayer matrix for dithering:

The code is open and available for review, so you can check out the implementation directly. You can read more about dithering and the Bayer matrix here: https://en.wikipedia.org/wiki/Ordered_dithering
Thanks! I also sent you an email about a project I'm working on :)
Awesome job, keep it up bro
Thanks! I might publish a few more shaders in the future
That would be great, I'm keenly looking up to you for more, this is breakthrough for this engine