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Hello Sam  tell us where else we can look for new shaders for your behavior

I don’t know, I can only recommend writing them yourself… Look at interesting filters and try to create shaders that imitate those effects

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Wonderful job!

edit: I'm curious, how did you code for the dithering? 

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The shader uses a 4x4 Bayer matrix for dithering:
{\displaystyle \mathbf {M_{4}} ={\frac {1}{16}}{\begin{bmatrix}0&8&2&10\\12&4&14&6\\3&11&1&9\\15&7&13&5\\\end{bmatrix}}}
The code is open and available for review, so you can check out the implementation directly. You can read more about dithering and the Bayer matrix here: https://en.wikipedia.org/wiki/Ordered_dithering

Thanks! I also sent you an email about a project I'm working on :)

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Awesome job, keep it up bro

Thanks! I might publish a few more shaders in the future

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That would be great, I'm keenly looking up to you for more, this is breakthrough for this engine