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This script defines a CopperCube behavior for implementing first-person shooter (FPS) climbing mechanics.

The character can climb between two specified nodes, "Down_node" and "Top_node," triggered by proximity.

The climbing movement is facilitated through user input, and the script handles animation updates and position adjustments during climbing.

Properties:

- Character_node: Reference to the scene node representing the FPS character.

- Down_node: Reference to the scene node representing the lower climbing destination.

- Top_node: Reference to the scene node representing the upper climbing destination.

- Distance: Proximity threshold for triggering climbing initiation (default: 10 units).


StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorSamGrady
Tagsambiera, coppercube

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Click download now to get access to the following files:

behavior_fps_climbing.js 5.5 kB
demo.ccb 19 kB

Comments

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I tested you script and it works great. But i have a few question about it? You have to press E in order to climb up and down but i don't see in the scenegraph if a key press do something. So is it's setup in the script? Can it be change from proximty to climb instead of key press do something?

Deleted 1 year ago

Sorry but i'm not really understand what you mean...

(+1)

Man, SamGrady you and your works are marvellous bro,  keep up with it, you have my full support, I love the way you make them free too

Thanks, I just create extensions for CopperCube sometimes when people ask for specific solutions.