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This script defines a CopperCube behavior for implementing first-person shooter (FPS) climbing mechanics.

The character can climb between two specified nodes, "Down_node" and "Top_node," triggered by proximity.

The climbing movement is facilitated through user input, and the script handles animation updates and position adjustments during climbing.

Properties:

- Character_node: Reference to the scene node representing the FPS character.

- Down_node: Reference to the scene node representing the lower climbing destination.

- Top_node: Reference to the scene node representing the upper climbing destination.

- Distance: Proximity threshold for triggering climbing initiation (default: 10 units).


StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSamGrady
Tagsambiera, coppercube

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Click download now to get access to the following files:

behavior_fps_climbing.js 5 kB
demo.ccb 19 kB

Comments

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I tested you script and it works great. But i have a few question about it? You have to press E in order to climb up and down but i don't see in the scenegraph if a key press do something. So is it's setup in the script? Can it be change from proximty to climb instead of key press do something?

Deleted 94 days ago

Sorry but i'm not really understand what you mean...

(+1)

Man, SamGrady you and your works are marvellous bro,  keep up with it, you have my full support, I love the way you make them free too

Thanks, I just create extensions for CopperCube sometimes when people ask for specific solutions.