Well, it depends on what kind of AI for enemies you need.
If you need pathfinding, you'd be better off contacting Sven - he might be able to help. I don’t work with pathfinding algorithms since they put a heavy load on the game and only work well with a very small number of enemies (2-3 per location).
Otherwise, i could just write a simple AI, similar to the built-in one in the engine. It could patrol and react when it sees the player, but its movement would be limited since it wouldn’t actually navigate the environment.
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Thanks Sam, Very good shader, excellent for horror and 90's games!
So are you having any project in development or you're on hold for now:)
Hard to say… I am working on a project, but at the same time, there’s a good chance it won’t make it to release (like most of my projects) :D
Do you need help with something?
yh, I need help with making enemy ai with random animations for actions like attack especially, do you specialise in that
Well, it depends on what kind of AI for enemies you need.
If you need pathfinding, you'd be better off contacting Sven - he might be able to help. I don’t work with pathfinding algorithms since they put a heavy load on the game and only work well with a very small number of enemies (2-3 per location).
Otherwise, i could just write a simple AI, similar to the built-in one in the engine. It could patrol and react when it sees the player, but its movement would be limited since it wouldn’t actually navigate the environment.
oh ok, well if you have time, I'll be glad if ypu do that besides much meat doesn't spoil the soup
Can you message me on Discord?
Thank you bro
Thanks! Always happy to help